Gears of War 2 Campaign

November 15th, 2008  | By: Daichi  | Categories: Games  | Tags: , ,

Well, I just beat Gears of War 2 co-op with my oldest brother. I’ll try not to spoil too much for anyone reading, but I am going to take a bit of time to rant a bit about my current thoughts.

You can tell this game has a much different focus then the first game did. First off, I’ll say I enjoyed the game. You get to run around and kill stuff, the stop and pop action keeps things strategic in the heat of battle, and the fact that you don’t instantly die and can be revived by a pal, keeps the pace nice and fast.

One of my favorite additions to this game is Horde Mode. It’s co-op against waves of increasingly difficult bad guys. Kind of a throwback to traditional arcade games. It’s so simple at heart and enjoyable that you really do wonder why they have taken so long to see something like this in a big blockbuster game. Now, I don’t play a lot of games, but one of the last games I can think of that had something slightly similar was Spartan: Total Warrior, with it’s Arena Mode. Which let your Spartan see how long he could last against various enemies.

I noticed some differences between the gameplay and pacing between the two games:

Gone are the many invincible bosses that can only be killed with the Hammer of Dawn. Well, that might be cause we don’t see the Hammer very much in this game.

Also gone are the killer darkness loving Kryll, which gave you a good reason to fear the shadows. Yet in place of these killer bats, they do have some deadly Hail weather at one point. Which are basically the same thing, gameplay wise.

And remember driving around that old Junker from the first game? Well, in place of that, you have at least 3 different rides. Some work better then others, but I can’t really say those sequences were better then the core game. Some of them really seemed more annoying then fun. One of these sequences turn the game into a rail shooter at one point, during this sequence it’s just hard to aim and see at what you wanna shoot at. Either they should put more time into fleshing these sequences out or they should just simply remove them. Maybe they could even make mutiplayer modes which make more use out of these sequences, if they are going to take the time to make these things.

In the end, it’s pretty much Gears of War 1, with better graphics, with more enemies, a couple more weapons, and better multiplayer. Thinking about it, what more do you really want from a sequel?

I remember when I waited in line for GoW2, one person was like, “Halo 3 was just Halo 2 with better graphics.” That’s a bit overs simplifying things, but is this really a problem? I really enjoyed Halo 2 and 3. I think if you change too much, you end up alienating your returning customers. I don’t recall older games having being too difference between it’s sequels. The difference between Doom 1 and Doom 2, for the most part, an extra shotgun and bigger levels. Anyway, what does a sequel need to make people happy, what you do want in your video game sequels?

Stardock is trying something supposedly new, cheap micro expansions for Sin’s of a Solar Empire. I think their take on these sequels is that they don’t need to change everything, just tweak the game to keep it interesting to it’s audience.

Also, Bungie’s Halo 3 Recon is going to have a shorter campaign story then we have come to expect from most FPS campaigns. However, it’s also going to be a bit easier on our wallets.

These options make things cheaper and quicker for the developer, and this get’s into consumer’s hands faster with smaller holes in our pockets. I don’t see how this is bad.

  1. Tommy
    November 15th, 2008 at 13:50
    Reply | Quote | #1

    Sounds awesome can’t wait to play it myself!!!

  2. thor piliger
    December 2nd, 2008 at 20:54
    Reply | Quote | #2

    @Tommy
    I sure hope the formatting comes out alright in this.

    Good use of older sequel based games. The original Mario Bros. vs. Mario Bros. 3 didn’t have much difference either. Yet lots of people prefer 3 over the original due to all the aforementioned items. How was the swearing in the second Gears of War? Plentiful? Obscene? Not dynamic enough? Filled you with an impulse to throw out dirty words more often?

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