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	<title>Comments on: The future of gaming~</title>
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		<title>By: Daichi</title>
		<link>http://blog.akurasu.net/2009/01/10/the-future-of-gaming/comment-page-1/#comment-10</link>
		<dc:creator>Daichi</dc:creator>
		<pubDate>Sun, 11 Jan 2009 01:09:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.akurasu.net/?p=59#comment-10</guid>
		<description>I understand the need for gateway games for new users and the need for simplicity, but I&#039;m not exactly a new or potential gamer, I don&#039;t really know anyone that really falls under that category. My gut response to that video simply is &lt;a href=&quot;http://www.gamasutra.com/php-bin/news_index.php?story=21324&quot; rel=&quot;nofollow&quot;&gt;this&lt;/a&gt;. I think life needs it&#039;s high and low points for enjoyment. If you only have high points, they aren&#039;t really &quot;high&quot; anymore, might as well average out to be neutral. I think when you remove the challenge or the risk, you lose some of the reward. Which is something I&#039;ve always looked for in my gaming experience.

I realize that different people look for different things when they look to video games. Some people just want a storyline, the Japanese got their own genre called &lt;a href=&quot;http://en.wikipedia.org/wiki/Visual_novel&quot; rel=&quot;nofollow&quot;&gt;Visual Novels&lt;/a&gt;/Adventure Games. In its purest form, these &quot;games&quot; don&#039;t really have gameplay, rather just story and pictures.

As for the desire to watch someone else play a game, I&#039;m not fully convinced Nintendo has a solution here. I guess we still don&#039;t even know if Nintendo is going to do anything with this one. They have patented some silly stuff before, like &lt;a href=&quot;http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&amp;Sect2=HITOFF&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&amp;r=3&amp;f=G&amp;l=50&amp;co1=AND&amp;d=PG01&amp;s1=nintendo.AS.&amp;OS=AN/nintendo&amp;RS=AN/nintendo&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt; and &lt;a href=&quot;http://www.engadget.com/2008/02/06/nintendo-files-wii-accessory-patent-for-everything-includes-the/&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;.

As for the difficulty curve, we have had easy and accessible games before. Although, I&#039;m not sure about recent platformers. And a lot of games try to keep you in the action, like Halo 2&#039;s active shield that gets copied around everywhere. Anyway I certainly would give the Wii more credit then the latest PoP game. For being a gateway drug to gaming.</description>
		<content:encoded><![CDATA[<p>I understand the need for gateway games for new users and the need for simplicity, but I&#8217;m not exactly a new or potential gamer, I don&#8217;t really know anyone that really falls under that category. My gut response to that video simply is <a href="http://www.gamasutra.com/php-bin/news_index.php?story=21324" rel="nofollow">this</a>. I think life needs it&#8217;s high and low points for enjoyment. If you only have high points, they aren&#8217;t really &#8220;high&#8221; anymore, might as well average out to be neutral. I think when you remove the challenge or the risk, you lose some of the reward. Which is something I&#8217;ve always looked for in my gaming experience.</p>
<p>I realize that different people look for different things when they look to video games. Some people just want a storyline, the Japanese got their own genre called <a href="http://en.wikipedia.org/wiki/Visual_novel" rel="nofollow">Visual Novels</a>/Adventure Games. In its purest form, these &#8220;games&#8221; don&#8217;t really have gameplay, rather just story and pictures.</p>
<p>As for the desire to watch someone else play a game, I&#8217;m not fully convinced Nintendo has a solution here. I guess we still don&#8217;t even know if Nintendo is going to do anything with this one. They have patented some silly stuff before, like <a href="http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&#038;Sect2=HITOFF&#038;p=1&#038;u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&#038;r=3&#038;f=G&#038;l=50&#038;co1=AND&#038;d=PG01&#038;s1=nintendo.AS.&#038;OS=AN/nintendo&#038;RS=AN/nintendo" rel="nofollow">here</a> and <a href="http://www.engadget.com/2008/02/06/nintendo-files-wii-accessory-patent-for-everything-includes-the/" rel="nofollow">here</a>.</p>
<p>As for the difficulty curve, we have had easy and accessible games before. Although, I&#8217;m not sure about recent platformers. And a lot of games try to keep you in the action, like Halo 2&#8242;s active shield that gets copied around everywhere. Anyway I certainly would give the Wii more credit then the latest PoP game. For being a gateway drug to gaming.</p>
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		<title>By: theonlymegumegu</title>
		<link>http://blog.akurasu.net/2009/01/10/the-future-of-gaming/comment-page-1/#comment-9</link>
		<dc:creator>theonlymegumegu</dc:creator>
		<pubDate>Sat, 10 Jan 2009 22:44:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.akurasu.net/?p=59#comment-9</guid>
		<description>Huh.  I dunno how I feel about that, really yet.  My knee jerk reaction is that I don&#039;t like it, but then, it may also be that it&#039;s not *for* me, so maybe I don&#039;t have to.  If developers really can seamlessly combine traditional game play with this digest game play, it might do well.  I know there are people who actually have more fun *watching* people play games than to play the games themselves, so it possible this might let those people enjoy games the way they normally do, but put the controller in their hands occasionally.  We&#039;ll have to see.  At times it also takes doing stupid ideas, or good ideas the wrong way to get to the good ideas done the right way.  On the topic of game difficulty curves, you may find this interesting, if you didn&#039;t already catch it when I posted it in my LJ http://www.shamusyoung.com/twentysidedtale/?p=2048</description>
		<content:encoded><![CDATA[<p>Huh.  I dunno how I feel about that, really yet.  My knee jerk reaction is that I don&#8217;t like it, but then, it may also be that it&#8217;s not *for* me, so maybe I don&#8217;t have to.  If developers really can seamlessly combine traditional game play with this digest game play, it might do well.  I know there are people who actually have more fun *watching* people play games than to play the games themselves, so it possible this might let those people enjoy games the way they normally do, but put the controller in their hands occasionally.  We&#8217;ll have to see.  At times it also takes doing stupid ideas, or good ideas the wrong way to get to the good ideas done the right way.  On the topic of game difficulty curves, you may find this interesting, if you didn&#8217;t already catch it when I posted it in my LJ <a href="http://www.shamusyoung.com/twentysidedtale/?p=2048" rel="nofollow">http://www.shamusyoung.com/twentysidedtale/?p=2048</a></p>
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