Tetris Clone

March 10th, 2009  | By: Daichi  | Categories: Programming, Projects  | Tags: , ,

A couple years back I programmed my first game, which was a clone of Tetris in C++. There are many good reasons to remake a classic game. First, you do not need to worry too much about a design document, since the classic games tend to be pretty simple. Second, you can learn a lot doing it yourself.

The actual game code took about a week to write. I actually spent more time writing my DirectX 7 graphics engine, which took about two weeks. Too bad I never used this graphics engine I made to write any other games. Oh well, I have since moved on to easier and more powerful graphics interfaces.

Today, I decided to get some more experience with Flash, so I ported my Tetris clone to Flash ActionScript 3. It took most of the day, but I think the results are pretty decent.

Here is the embedded Flash version of the game.

Get Adobe Flash player

Keys:
Left/Right/Down Arrow Keys – move your block around
Z or Spacebar – Rotate Left
X or Up Arrow – Rotate Right
Spacebar – Restart the game after you lose

J/K/L/I – Alternate Arrow Keys

Notes

  • All the blocks have 4 orientations, instead of most other tetris games that have 2 for most of the blocks. (Watch what happens when you spin the I peice.)
  • Both versions have a very minimalistic, just the single window with a single line for score info.
  • No score keeping. I suppose you can just take screen caps if you wanted to preserve your high score. XD
  • I was having problems with the Arrow Keys in the browser, so I added an alternate set of keys to both versions.
  • No lock delay is programmed which makes the game quite hard when it gets close to the top.
  • No hard drop.
  • The Flash port does not seem to be as responsive as the C++ game.
  • The Flash port is a heck of a lot smaller, 4 KB vs 147 KB. Then again, how big is Flash and DirectX?
  • C++ pauses when the window is out of focus. Flash port currently has no way to pause the game.
  • The randomizers aren’t fixed, so it’s possible to see the same piece more often then you would in more official versions of the game.

Download: Here

I’ll probably see about posting my source code eventually. I’m not very happy with it, since I the code has a lot of my old coding practices. (Update: Source code for the Flash version can be found here.)

Maybe I should get around to rewriting some other classics. Or better yet, just write more original games.

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