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	<title>Akurasu Blog &#187; C++</title>
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		<title>Building Tetris</title>
		<link>http://blog.akurasu.net/2009/03/18/building-tetris/</link>
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		<pubDate>Wed, 18 Mar 2009 11:42:18 +0000</pubDate>
		<dc:creator>Daichi</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Flash AS3]]></category>
		<category><![CDATA[Tetris]]></category>

		<guid isPermaLink="false">http://blog.akurasu.net/?p=426</guid>
		<description><![CDATA[In my last post, I talked about my Tetris Clone I wrote. Since my last post, I felt like I should talk about making a Tetris clone in general.
I noticed while porting my code to Flash, there is now a ton more resources that help break down the game. In this blog post by Luke [...]]]></description>
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		<title>Tetris Clone</title>
		<link>http://blog.akurasu.net/2009/03/10/tetris-clone/</link>
		<comments>http://blog.akurasu.net/2009/03/10/tetris-clone/#comments</comments>
		<pubDate>Wed, 11 Mar 2009 06:27:29 +0000</pubDate>
		<dc:creator>Daichi</dc:creator>
				<category><![CDATA[Programming]]></category>
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		<category><![CDATA[C++]]></category>
		<category><![CDATA[Flash AS3]]></category>
		<category><![CDATA[Tetris]]></category>

		<guid isPermaLink="false">http://blog.akurasu.net/?p=402</guid>
		<description><![CDATA[A couple years back I programmed my first game, which was a clone of Tetris in C++. There are many good reasons to remake a classic game. First, you do not need to worry too much about a design document, since the classic games tend to be pretty simple. Second, you can learn a lot [...]]]></description>
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